CharpstAR Newsroom

Articles, page 4

Ideas, numbers and working demos on 3D and AR for online shops, from the team that builds them.

OCT2023
The environmental case for 3D in fashion: what is measurable and what is greenwashing

Fashion6 min read

The environmental case for 3D in fashion: what is measurable and what is greenwashing

Digital sampling and fewer returned parcels are real savings. Most of what gets claimed about AR and sustainability is not. How to tell the two apart.

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OCT2023
What Gen Z expects from a product page, according to the surveys that exist

3D for e-commerce6 min read

What Gen Z expects from a product page, according to the surveys that exist

The real survey data on younger shoppers and AR, who paid for each study, and what it means for how you build a fashion product page.

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OCT2023
Augmented reality for a small shop: what a few hundred euros actually buys

3D for e-commerce5 min read

Augmented reality for a small shop: what a few hundred euros actually buys

A realistic budget for a ten-product store: what AR costs, what you can do yourself, what you should pay for, and when the answer is to wait.

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OCT2023
Augmented reality in automotive retail: configurators, showroom AR and what it changes

Automotive5 min read

Augmented reality in automotive retail: configurators, showroom AR and what it changes

How AR and 3D configurators are used to sell cars rather than drive them: what dealers deploy, what the evidence says, and what the asset work involves.

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OCT2023
How fabrics and materials are built for a 3D product configurator

3D for e-commerce5 min read

How fabrics and materials are built for a 3D product configurator

PBR textures, scanning a real fabric, and getting colour to match the swatch. How material accuracy actually works in a configurator, using MELIMELI.

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OCT2023
Returns, shipping and emissions for bulky goods: what 3D changes and what it does not

3D for e-commerce5 min read

Returns, shipping and emissions for bulky goods: what 3D changes and what it does not

An honest look at the carbon cost of e-commerce returns for furniture and bulky goods, with sourced figures, and where 3D genuinely helps.

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OCT2023
AI beauty advice plus AR try-on: what a good product page flow looks like

Fashion6 min read

AI beauty advice plus AR try-on: what a good product page flow looks like

How to combine an AI advisor with virtual try-on on a beauty product page, in what order, and the limits worth admitting to your customers.

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OCT2023
AR or VR for e-commerce: reach, hardware, and what each is actually for

3D for e-commerce6 min read

AR or VR for e-commerce: reach, hardware, and what each is actually for

Why augmented reality wins on the product page, what virtual reality is genuinely good at, and how to tell which one a vendor is really selling you.

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OCT2023
The pre-season checklist for outdoor and summer ranges, month by month

Furniture and home6 min read

The pre-season checklist for outdoor and summer ranges, month by month

A working timeline for getting an outdoor range ready: stock, content, 3D, ads and the deadlines you cannot move. Built around a short selling season.

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OCT2023
How accurate does a 3D product model need to be? Dimensions, colour, materials

3D for e-commerce6 min read

How accurate does a 3D product model need to be? Dimensions, colour, materials

What tolerance a commercial 3D model should hold on size, how close colour can get, where materials approximate, and the QA that catches errors.

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OCT2023
3D viewer, 360 spin or video: what each one shows and what each one costs

3D for e-commerce6 min read

3D viewer, 360 spin or video: what each one shows and what each one costs

A practical comparison of 3D models, 360 degree photography and product video. What each format answers, where each fails, and when to use which.

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OCT2023
The pre-sale questions a good 3D product page removes, and how to measure it

Guides6 min read

The pre-sale questions a good 3D product page removes, and how to measure it

Size, colour, material and what the back looks like. The support tickets a 3D viewer prevents, and a method for proving the reduction is real.

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