CharpstAR Newsroom

Articles, page 7

Ideas, numbers and working demos on 3D and AR for online shops, from the team that builds them.

SEP2023
Hotspots on a 3D product model: what to annotate and how to write them

Guides6 min read

Hotspots on a 3D product model: what to annotate and how to write them

How to use annotations on a 3D product model: what deserves a hotspot, how many is too many, and how to write labels people actually read.

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SEP2023
Grills, saunas, sheds and play equipment: visualising the big outdoor stuff

Furniture and home6 min read

Grills, saunas, sheds and play equipment: visualising the big outdoor stuff

Outdoor products beyond furniture are bought on scale and placement. What a 3D model and AR settle for each category, and what they cannot.

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SEP2023
Competing with marketplaces as a mid-size furniture shop: where 3D helps

Furniture and home6 min read

Competing with marketplaces as a mid-size furniture shop: where 3D helps

An honest look at differentiation for furniture retailers. What 3D and AR actually change against a marketplace, and where price and delivery still decide.

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SEP2023
A manager's guide to web AR: what it needs, what it costs, how long it takes

3D for e-commerce6 min read

A manager's guide to web AR: what it needs, what it costs, how long it takes

Web AR explained for e-commerce managers: what it actually is, what your team has to provide, realistic timelines and cost, and how to judge a vendor.

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MAR2023
Ten benefits of 3D and AR for e-commerce, and the evidence behind each one

3D for e-commerce5 min read

Ten benefits of 3D and AR for e-commerce, and the evidence behind each one

Ten reasons retailers buy 3D and AR, each with either a number from a named source or an honest admission that nobody has measured it properly.

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MAR2023
3D product visualization in e-commerce: the four formats and when each one pays

3D for e-commerce5 min read

3D product visualization in e-commerce: the four formats and when each one pays

Spin viewers, live 3D, configurators and AR are different tools for different products. A plain guide to which format fits which catalogue, with costs.

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MAR2023
Does AR reduce returns? What the evidence actually says

3D for e-commerce5 min read

Does AR reduce returns? What the evidence actually says

The AR returns numbers everyone quotes, where they come from, how they were measured, and what you can reasonably expect in your own category.

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MAR2023
Why fashion brands adopt augmented reality, and what it costs them

Fashion5 min read

Why fashion brands adopt augmented reality, and what it costs them

The three reasons fashion e-commerce brands pay for AR, with the cases behind each, and a realistic budget for a first project.

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MAR2023
What shoppers actually use AR for in fashion, and what they ignore

Fashion5 min read

What shoppers actually use AR for in fashion, and what they ignore

Accessories, styling and sharing get used. Full-body try-on mostly does not. A plain look at which AR features fashion shoppers actually touch.

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MAR2023
A buyer's guide to 3D and AR for furniture retailers

Furniture and home5 min read

A buyer's guide to 3D and AR for furniture retailers

How a furniture retailer should choose a 3D and AR supplier: the questions to ask, the traps in the pricing, and what a good first project looks like.

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MAR2023
How virtual makeup try-on actually works, and why shade accuracy is the hard part

Fashion6 min read

How virtual makeup try-on actually works, and why shade accuracy is the hard part

Face mesh tracking, colour rendering and lighting explained plainly, plus why the shade a shopper sees on screen is rarely the shade in the tube.

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MAR2023
3D as a service pricing: why we charge per product per month

3D for e-commerce5 min read

3D as a service pricing: why we charge per product per month

What our per-product monthly pricing covers, why we do not sell models one at a time, and when building 3D in-house is genuinely cheaper.

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