Guides
Step-by-step guides for retailers planning their first 3D or AR product page. 8 articles.

Guides6 min read
How to run your first 3D product page pilot in 30 days
A practical plan for a first 3D and AR pilot: which ten products to pick, what to put in the brief, and the four numbers to measure before you scale.
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Guides6 min read
How to A/B test a 3D product page properly
Metrics, sample size, test duration and the traps that make 3D A/B tests lie to you. A practical guide to proving whether 3D moves your numbers.
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Guides5 min read
How to implement web AR on an e-commerce site: formats, code and what breaks
GLB for the web, USDZ for iOS, Scene Viewer on Android, model-viewer on the page. The practical build, the file budgets and the usual failures.
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Guides6 min read
The pre-sale questions a good 3D product page removes, and how to measure it
Size, colour, material and what the back looks like. The support tickets a 3D viewer prevents, and a method for proving the reduction is real.
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Guides6 min read
How to put a 3D model on a mobile product page without wrecking your page speed
File size, lazy loading, poster images, battery and Core Web Vitals. The practical rules we use to keep a 3D product page fast on a phone.
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Guides6 min read
What happens when you tap View in AR, step by step on iPhone and Android
A shopper's guide to using AR on a product page: what each tap does on iPhone and Android, how to place an item accurately, and what to do when it goes wrong.
Read articleGuides6 min read
How to sell bikes online with 3D models and configurators
What a 3D viewer and a configurator tell someone buying a bike online about size, looks and accessories, and what a rider still can't learn from them.
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Guides6 min read
Hotspots on a 3D product model: what to annotate and how to write them
How to use product hotspots as annotations on a 3D model: what deserves a hotspot, how many to use, and how to write labels that shoppers read.
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